TF2 Systems
The following are some elements of TF2 that may be useful to know for ZE.
Melee Detection
TF2's melee system can be very weird and jank. On top of all this, there are added modifiers for ZE that change melee ranges, disable collisions, or prevent certain events from happening that could affect melee detection.
For a general reference, check the video below:
Class Weights
Mentioned earlier is the fact that Heavies take less knockback. The video below demonstrates this and the weight attributes of other classes:
Rate of Fire
With all the modified firing rates of the weapons, it may be helpful to recall how tick rates affect the true values within TF2:
The videos provided have been created by Jane (channel link): While they may not have any association with TF2 ZE, big thanks to them for compiling this information useful for here and in vanilla TF2.
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