TF2 Zombie Escape Guide
  • What is Zombie Escape?
  • ⭐Highlights
    • Bhopping
    • !zload
    • Gamemode Changes 5/20/2025
    • Recent Maps 6/3/2025
      • Legacy Maps
    • Map List (+Map Records!)
  • 📖General Overview
    • Mod Mechanics
    • New Player's Guide
    • How to Play as Humans
      • Human Class Overviews
      • Human Mechanics
    • How to Play as Zombies
      • Zombie Mutations Overview
      • Zombie Mechanics
      • Niche Mechanic Uses
    • Leading
    • Defending and Falling Back
    • Boosting 101
    • Terminology and Slang
    • Useful Commands
    • Where to Play
  • ⚔️Human/Zombie Guides (Stats Here!)
    • Meet The Humans (+Weapons!)
      • ⚾Scout
        • Scout Primaries
        • Scout Secondaries
        • Scout Melees
      • 🚀Soldier
        • Soldier Primaries
        • Soldier Secondaries
        • Soldier Melees
      • 🔥Pyro
        • Pyro Primaries
        • Pyro Secondaries
        • Pyro Melees
      • 💣Demoman
        • Demoman Primaries
        • Demoman Secondaries
        • Demoman Melees
      • 👊Heavy
        • Heavy Primaries
        • Heavy Secondaries
        • Heavy Melees
      • 🔧Engineer
        • Engineer Primaries
        • Engineer Secondaries
        • Engineer Melees
      • 🏥Medic
        • Medic Primaries
        • Medic Secondaries
        • Medic Melees
      • 🇳🇿Sniper
        • Sniper Primaries
        • Sniper Secondaries
        • Sniper Melees
      • 🗡️Spy
        • Spy Primaries
        • Spy Secondaries
        • Spy Melees
        • Spy Sappers
    • Meet The Zombies
      • Zombie Scout
      • Zombie Soldier
      • Zombie Pyro
      • Zombie Demoman
      • Zombie Heavy
      • Zombie Engineer
      • Zombie Medic
      • Zombie Sniper
      • Zombie Spy
    • Human Meta (+Loadouts!)
      • [OPTIMAL DPS] + Team Comps
      • Class Loadouts (Scout/Soldier/Pyro)
      • Class Loadouts (Demoman/Heavy/Engineer)
      • Class Loadouts (Medic/Sniper/Spy)
  • 🌀Elements of Zombie Escape
    • Parkour
    • Surf
    • Lasers
      • Ping Issue
    • Items
      • Common Items
    • NPCs and Bosses
      • Bosses
  • ⚙️Miscellaneous Info
    • Miscellaneous Info...
    • Stat Explanation
    • TF2 Systems
    • Useful Console Commands and Keybinds
    • Better Flashlight
    • Map Guides
    • Editor Notes
    • ⭐Afterword⭐
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  1. Human/Zombie Guides (Stats Here!)
  2. Meet The Zombies

Zombie Medic

PreviousZombie EngineerNextZombie Sniper

Last updated 5 months ago

Speed: 285.5v HU/s (95.2% base TF2 speed) Damage: 208

Pros

  • Provides raw damage at range via Enzyme

  • Above Average Base Speed

Cons

  • Enzyme easily shrugged off by teams with Healing;

    • Usually too much coordination required to 'stack' it as it's instantaneous damage (unless the map has bugged no healing zones between bosses)

Medics provide support for the Zombie team in the same way that they do for the Human team. He plays by aiding his teammates so they can hopefully whittle Humans down in his stead, but his Enzyme does have some sting capability when used right. Since zombies are restricted to melee, a strong weapon at his Amputator which allows him to taunt-heal everybody nearby. It won't be much, but it can top off your Zombie Item users so they don't instantly die or if they pop a mutation and need to make a final charge. Additionally, you can use it to point farm.

Use his Mutation if you want to pile on free damage onto the Humans who might not have healing at all times - or combo it on a Human that you are just about to melee (You'll need to land the enzyme first, before melee; otherwise it will cap the person's health at 1 HP and not kill them. )

This enzyme also has a very large usage range so make out of that what you can - use it in groups right after a boss arena to trim down someone that was already whittled away at by the boss attacks. It has a pretty moderate range both vertically and horizontally too, but if the Humans have enough healing they can shrug it off much probably. Use it to throw Humans off their rhythm in parkour segments via spontaneously getting damaged.

The Solemn Vow allows for Zombie Medic to view the HP of humans on their crosshair - allowing for zombie medic to reliably gauge when players are low enough in health (via crosshair) to pop the enzyme for a nasty finisher combo from a melee and to not be penalized for damage like the amputator is. It's also a very useful tool to trim down pesky dead-ringer spies by making them waste their dead-ringer charge earlier than they expected.

⚔️
Damage values are a little dated - this will be doing less damage now - but still a good way to utilize it if you have more ZM medics