Spy
Brief overview of the Human Spy
Last updated
Brief overview of the Human Spy
Last updated
Class Cap: N/A
Health: 200 Speed: 288.00 HU/s (96.0% base TF2 speed) Pros
Class with the highest survivability thanks to Dead Ringer and Disguises
Highest DPS towards zombies (backstab)
Can eliminate deadly team-wiping capable Zombie Items from the round with the right play
Gains an ÜberCharge and speed-boost on backstab
Relatively fast base speed
Cons
Poor defender
Bad team player (zero beneficial team interactions)
Extremely risky play usually for low reward;
Safe play requires unattentive Zombies
Must be in zombie melee range for backstabs
Backstab damage inconsistent at times with certain maps having higher Zombie HP
The Spy is a tricky class to play effectively in Zombie Escape. Having the highest DPS towards zombies usually instantly killing them on backstab, his main job in Zombie Escape is to reliably deal with NPCs and Bosses with his high damage and survivability while being able to lessen pressure from the zombie horde by going on chainstabs to kill zombies if the defense fails. This requires him to get up and close even being among the horde to go for stabs. If you want to be greedy and go for chainstabs, your ÜberCharge and speedboost on backstab will only take you so far. If the zombies actually pay attention, you'll be met with bodyblocks preventing you rom escaping. Not only does the Spy have high DPS with his melees, but he also has high DPS with his revolvers making them perfect for taking down NPCs and bosses. They also have a fast fire rate, which is enough to deal with single zombies. Against a horde of them, it's less effective. There's a few knives you can play around with as well with different functionalities. The penultimate obstacle will still be one-shots from zombies, so it's primarily up to skill and strategy whether you survive or not rather than any of the added effects they provide. On top of all this, Spy has access to either his Invis Watch to sneak behind or his Dead Ringer to tank a zombie hit or NPC/Boss damage in case things go sideways. His Red-Tape recorder provides self-healing on hold whereas the Sapper provides a speedboost on hold. Given his diverse toolset, there's a lot of jobs Spy can perform: high-value target killer, npc & boss killer, triggerer, etc. Ultimately, it'll be up to you to play things smart to actually perform these jobs well