Common Items

Items may differ map-to-map and in purpose, yet one may notice some that are repeatedly used across several maps. For example, Final Fantasy maps tend to share common items that may accomplish similar things. Of course, variations may still be present like a gravity item on one map not having as strong a pull or having a different area of effect versus another. This section simply details some of the shared common items.

Human Items

Item
Effect

Fire

An AoE fire that damages and slows zombies

Electro

An AoE lightning that damages and slows zombies. It tends to be weaker than other items but may occasionally damage bosses

Wind

Pushes zombies around or in front of you. Typically follows you or stays in one spot. It has a tendency to boost zombies when not used in a narrow choke point

Gravity

Summons a vortex that sucks zombies inside of it and traps them for a few seconds

Ice/Snow/Freeze

Drastically reduce zombies' speed while potentially damaging them in an AoE

Earth

Summons a giant wall that can be used to block zombies or your team

Water

Usually pushes zombies upwards while slowing them down

Ammo

Gives Crits in an AOE/Infinite clip fire for duration of item

Heal

Heals in an AoE and is especially important for boss fights. May or may not follow you. Can sometimes grant temporary invulnerability to zombies

Trace/Mimic

Uses the effect of the most recently used item

Ultima

A one time use item that takes time to execute after activation. Usually kills zombies in a massive AoE.

Zombie Items

Item
Effect

Gravity

Sucks in nearby humans near you, causing them to be in melee range

Warp/Nuke

Instantly kills humans nearby you

Heal

Sets the hp of you and zombies around you to a certain amount, may occasionally cause you to lose health as a result

Damage

Deal damage to humans nearby you, usually resulting in their death if they're still in your AoE

Confuse

Heavily obstructs human vision - enough to nearly blind or obstruct them for map hazards or zombie pressure

Freeze/Slow

Does as the name would imply, slows Humans down with a projectile or AoE to catch up to them and swarm upon

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