TF2 Zombie Escape Guide
  • What is Zombie Escape?
  • ⭐Highlights
    • Bhopping
    • !zload
    • Gamemode Changes 1/22/2025
    • Recent Maps 5/8/2025
      • Legacy Maps
    • Map List (+Map Records!)
  • 📖General Overview
    • Mod Mechanics
    • New Player's Guide
    • How to Play as Humans
      • Human Class Overviews
      • Human Mechanics
    • How to Play as Zombies
      • Zombie Mutations Overview
      • Zombie Mechanics
      • Niche Mechanic Uses
    • Leading
    • Defending and Falling Back
    • Boosting 101
    • Terminology and Slang
    • Useful Commands
    • Where to Play
  • ⚔️Human/Zombie Guides (Stats Here!)
    • Meet The Humans (+Weapons!)
      • ⚾Scout
        • Scout Primaries
        • Scout Secondaries
        • Scout Melees
      • 🚀Soldier
        • Soldier Primaries
        • Soldier Secondaries
        • Soldier Melees
      • 🔥Pyro
        • Pyro Primaries
        • Pyro Secondaries
        • Pyro Melees
      • 💣Demoman
        • Demoman Primaries
        • Demoman Secondaries
        • Demoman Melees
      • 👊Heavy
        • Heavy Primaries
        • Heavy Secondaries
        • Heavy Melees
      • 🔧Engineer
        • Engineer Primaries
        • Engineer Secondaries
        • Engineer Melees
      • 🏥Medic
        • Medic Primaries
        • Medic Secondaries
        • Medic Melees
      • 🇳🇿Sniper
        • Sniper Primaries
        • Sniper Secondaries
        • Sniper Melees
      • 🗡️Spy
        • Spy Primaries
        • Spy Secondaries
        • Spy Melees
        • Spy Sappers
    • Meet The Zombies
      • Zombie Scout
      • Zombie Soldier
      • Zombie Pyro
      • Zombie Demoman
      • Zombie Heavy
      • Zombie Engineer
      • Zombie Medic
      • Zombie Sniper
      • Zombie Spy
    • Human Meta (+Loadouts!)
      • [OPTIMAL DPS] + Team Comps
      • Class Loadouts (Scout/Soldier/Pyro)
      • Class Loadouts (Demoman/Heavy/Engineer)
      • Class Loadouts (Medic/Sniper/Spy)
  • 🌀Elements of Zombie Escape
    • Parkour
    • Surf
    • Lasers
      • Ping Issue
    • Items
      • Common Items
    • NPCs and Bosses
      • Bosses
  • ⚙️Miscellaneous Info
    • Miscellaneous Info...
    • Stat Explanation
    • TF2 Systems
    • Useful Console Commands and Keybinds
    • Better Flashlight
    • Map Guides
    • Editor Notes
    • ⭐Afterword⭐
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  1. General Overview

Terminology and Slang

Here are some common phrases and abbreviations that you might encounter while playing Zombie Escape.

Phrase
Description

Auto'd

Whenever a Human gets randomly selected to be on the Zombie team.

Boost

When Zombies are pushed or launched into the air towards the team. Alternatively, this can refer to a speed boost gained by either the Humans or Zombies.

Boosting

The act of causing boosts or knocking back Zombies into unfavorable positions such that it endangers the Humans. Alternatively, this can refer to the act of giving fellow Humans or Zombies speed boosts.

Crouch-Jump

To crouch while jumping in TF2. Usually done for extra height to get over certain objects.

Circle Strafing

A specific movement type that can be attained by simply holding A or D keys (enough room to move too) with minimal camera movement to effectively 'strafe' around in a circle. Often called out to perform this action if being chased by Bosses or NPCs.

Delaying

Can be used to either describe the act of stalling out the game by refusing to progress or by being in a position where you can't progress or the act of holding off on a trigger until the team is in a safe position for you to trigger.

Doorhugging

The act of being as far away from the zombies as possible, such as the entrance of the next area not yet accessible. This can be used in negative connotation to indicate players who avoid defending completely, thus risking the lives of their teammates for the benefit of their own "safety." A more neutral usage of it would be in reference to players falling back to obtain items or to activate triggers nearby the entrance to the next area

Doorhuggers

Any Humans who are doorhugging.

Edging

The act of getting too close to the Zombies as a Human such that you are within their reach and could get infected by them.

Edgers

Any Humans who are edging.

Fall Back (FB)

A callout for you and your teammates to retreat when the next area has opened up or when things are getting dangerous.

Holding

The act of maintaining a position and defending it against Zombies.

Item Stack(ing)

Typically meant in a negative connotation; refers to the act of using two Human items simultaneously - usually by bad coordination and can deprive the Human team capability in defending themselves!

NPC

Acronym for Non-Playable Characters. Primarily used in reference for enemies not controlled by a player that you might have to fight in maps.

Overdefending

The act of holding a position against the Zombies longer than necessary. This can be good for specific strategies, but is bad most of the time due to dying by having nobody to cover you on the fallbacks or due to map teleports.

Solo

Referring to scenarios where winning a map is going to boil down to one last Human survivor pulling through - commonly used term in laser maps.

Stalling

The act of delaying the Zombies while the rest of the team retreats.

Teleport (TP)

A callout usually referring to a Zombie teleport. Typically, one would say it in association to where the Zombies will teleport to or to where both the Zombies and the survivors will teleport to. If your teammates call out a certain area as a tp or a marker is placed for the tp, get away!

Trigger

An area or an interactable object a player must access to begin the next event of the map or to move onto a new area.

Triggering

A callout that indicates a player is going to get a trigger or fulfill certain conditions to allow the team to progress through the map

Uber Abusing

The act of a Zombie switching class to kill themself in order to re-spawn with uber invincibility and potentially infect any humans near the zombie spawn/teleport area.

Fast Triggering

The act of triggering the next event or section as soon as possible. This can either benefit the team by lessening the time needed to defend, or be a detriment to the team if it activates events that might kill them while unprepared, (e.g. tps that teleport both Humans and Zombies together.)

Trim

Used in reference to players dying to Zombies or map hazards in a small or large quantity (e.g. small trim/big trim) usually in areas where players are expected to become infected or die.

Zmain

A person who intentionally dies as a Human to become a Zombie. Although the term has been flanderized and now everyone just uses it as a generalization of an an active zombie playing the game.

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Last updated 9 months ago

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