TF2 Zombie Escape Guide
  • What is Zombie Escape?
  • ⭐Highlights
    • Bhopping
    • !zload
    • Gamemode Changes 5/20/2025
    • Recent Maps 6/3/2025
      • Legacy Maps
    • Map List (+Map Records!)
  • 📖General Overview
    • Mod Mechanics
    • New Player's Guide
    • How to Play as Humans
      • Human Class Overviews
      • Human Mechanics
    • How to Play as Zombies
      • Zombie Mutations Overview
      • Zombie Mechanics
      • Niche Mechanic Uses
    • Leading
    • Defending and Falling Back
    • Boosting 101
    • Terminology and Slang
    • Useful Commands
    • Where to Play
  • ⚔️Human/Zombie Guides (Stats Here!)
    • Meet The Humans (+Weapons!)
      • ⚾Scout
        • Scout Primaries
        • Scout Secondaries
        • Scout Melees
      • 🚀Soldier
        • Soldier Primaries
        • Soldier Secondaries
        • Soldier Melees
      • 🔥Pyro
        • Pyro Primaries
        • Pyro Secondaries
        • Pyro Melees
      • 💣Demoman
        • Demoman Primaries
        • Demoman Secondaries
        • Demoman Melees
      • 👊Heavy
        • Heavy Primaries
        • Heavy Secondaries
        • Heavy Melees
      • 🔧Engineer
        • Engineer Primaries
        • Engineer Secondaries
        • Engineer Melees
      • 🏥Medic
        • Medic Primaries
        • Medic Secondaries
        • Medic Melees
      • 🇳🇿Sniper
        • Sniper Primaries
        • Sniper Secondaries
        • Sniper Melees
      • 🗡️Spy
        • Spy Primaries
        • Spy Secondaries
        • Spy Melees
        • Spy Sappers
    • Meet The Zombies
      • Zombie Scout
      • Zombie Soldier
      • Zombie Pyro
      • Zombie Demoman
      • Zombie Heavy
      • Zombie Engineer
      • Zombie Medic
      • Zombie Sniper
      • Zombie Spy
    • Human Meta (+Loadouts!)
      • [OPTIMAL DPS] + Team Comps
      • Class Loadouts (Scout/Soldier/Pyro)
      • Class Loadouts (Demoman/Heavy/Engineer)
      • Class Loadouts (Medic/Sniper/Spy)
  • 🌀Elements of Zombie Escape
    • Parkour
    • Surf
    • Lasers
      • Ping Issue
    • Items
      • Common Items
    • NPCs and Bosses
      • Bosses
  • ⚙️Miscellaneous Info
    • Miscellaneous Info...
    • Stat Explanation
    • TF2 Systems
    • Useful Console Commands and Keybinds
    • Better Flashlight
    • Map Guides
    • Editor Notes
    • ⭐Afterword⭐
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On this page
  1. Human/Zombie Guides (Stats Here!)
  2. Meet The Zombies

Zombie Demoman

PreviousZombie PyroNextZombie Heavy

Last updated 5 months ago

Speed: 254.50v HU/s (84.8% base TF2 speed) Damage: 163

Pros

  • Double Shield Charge (via Enzyme) is decent chase tool against lone, fleeing Humans

  • Can overcome base damage weakness via shield-charge minicrits

Cons

  • Weak Base Damage (2x Hits to Infect 200+ HP Human)

  • Shield Charge halted upon taking any damage

    • Shield Charge also halted by any elevating geometry (ramps/slopes)

  • Slowest Base Zombie Class in the gamemode

Note: Trimping mechanics are disabled, though you can still get a movement increase from the Ali Baba's Wee Booties/Bootlegger as Zombie Demoman (as long as a shield is equipped.)

Those accustomed to TF2 might be familiar with the Demoknight - a man restricted to only his intense desire to slash, wack, and slice with his melees, bash people with his shields, and float around in his booties. While he may get to play around with these three in vanilla TF2, Demo here gets half the fun. As a Demoman, you have access to his versatile melee weapons and his booties. Although, if the item has a head collecting attribute, you won't actually get heads on kills. Next up are the shields. They do work... to an extent. You can charge, but not in midair. Plus, getting shot immediately negates it.

The Tide Turner really makes a huge difference in getting zombie demo kills/infects; as the full turn control helps a lot in surprising humans around corners and in dodging projectiles. With the right charge (or double charge via enzyme) and melee timing, you can even dish out a minicrit high enough to take out someone with your weakened base damage.

The other shields can't really compare despite their higher resistances and/or recharge rate. This is due to the aforementioned shields, but they can only do so much. Playing Demo will be really niche where it's best for you to focus on soloing out overdefenders or stragglers. Charge at them as soon as they turn and least expect it; and if they're unprepared for a second charge, do it again!

⚔️
A random straggler pyro being caught out before they react.