Spy Melees
Spy Melee Options
Last updated
Spy Melee Options
Last updated
You become ÜberCharged and gain a speedboost on a backstab.
The stock Knife is your standard weapon of choice. You gain ÜberCharge and a speed boost on backstab without any of the potential downsides of other knives. Reliable and consistent though do note that very rarely, the knife will glitch out and not give you the ÜberCharge or speedboost on back stab although this applies to all knives. But then again, when aren't backstabs glitchy?
+30% Cloak on Kill
+10% Cloak on Hit
-25 Max Health on Wearer
When Held: Marked for death and for a brief period after switching weapons
On Hit: +5 seconds of speed boost (overrides 3s speed boost on backstab, doesn't stack, works with face stabs!)
You become ÜberCharged on a backstab (halved time!)
Although the Big Earner lets you get cloak upon getting a kill, you typically want to be at full cloak when going for backstabs as the Dead Ringer is usually the preferred choice among spies - in a pinch though, you can quickly build back any cloak or dead ringer to get away. You also only get half the Übercharge time on stab and the speed-boost only applies upon actually killing a zombie with a backstab; making this less optimal than stock at chaining unless you hit all of your stabs. Though the -25 max hp and only getting a speedboost upon backstab kill isn't as crippling of downsides as the other knives, and getting a face-stab if a zombie turns around can provide a smooth getaway speed-boost. Risky!
+50% Increased Melee Range (same as Eyelander, 72 HU; stock is 48 HU)
-100% Slower Swing Speed (1.6s attack interval instead of 0.8s)
On Hit: +1.5s of 40% slowness applied to zombies.
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Melts in fire, regenerates in 15 seconds and by picking up ammo
Backstab turns victim to ice
You become ÜberCharged and gain a speedboost on a backstab.
The niche of the Spy-Cicle's afterburn resistance isn't exactly all too useful in Zombie Escape due to the lack of most fire sources other than Pyro enzyme and ammo boxes are scarce due to most maps being ported from CS. Instead, its given a far larger stab range to strengthen minor backstabs (like one or two zombies breaching in) due to it being way easier to land a backstab; but struggles around chain-stabbing crowds of zombies with its swing penalty.
-55 Max Health on Wearer
On Backstab: Absorbs the health from your victim
You are overhealed to 300 hp on a backstab kill. You gain a speedboost on a backstab.
The Conniver's Kunai is an interesting choice as it instead overheals you to 300 hp on a backstab kill. In almost all cases, an ÜberCharge gained from other knives will save you just as well if not more so. Backstabs, Bushwhacka snipers using their Mutation or even two consecutive zombie hits will kill you that an ÜberCharge could have saved you from. It's also worth mentioning that it gives you less max HP, making damage against NPCs and bosses even more deadly when you have no zombies to backstab. As a result, the main benefit of this knife will be the burst healing it provides in the very small off chance you need the health over Über to survive.
+33% cloak drain rate
+66% damage vs players
Upon a successful backstab against a human target, you rapidly disguise as that enemy.
Disguises do not require cloak meter.
Reduced Decloak Sound
Silent Killer: No attack noise from backstabs
You do not become ÜberCharged and do not gain a speedboost on a backstab.
Since the ÜberCharge on backstab effect is removed, all that the Eternal Reward should be good for is stealthily chain-stabbing, or especially picking out zombie item users now that it dishes out more damage-capablity. However, the auto-cloak does not work properly as it only disguises you as a Blu teammate rather than Red. Added onto that, disguising will take up your entire cloak. This will delay the time before you can sneak into the zombie backlines or the ability to survive with the Dead Ringer.