Meet The Zombies

Below are descriptions for each class of the Zombie team, their Mutations, and weapons if they are of note. There isn't as varied a weapon pool as the Human team since they are restricted to only melees. As a result, this section will not be as extensive as the Meet the Humans section but will provide enough information for you to fully understand how to play as a zombie. For additional mechanics not covered here - view Zombie Mechanics
Items & Enzyme...
Health Scaling
Normal = 1200 HP
Scout and Demo = 600 HP
Formula for zombie HP is as follows:
Normal Zombie HP = ceiling (1200 * h^(0.9))
Scout/Demo HP = ceiling (600 * h^(0.9))
where h is the number of humans alive upon spawning as a zombie
Thus, at 27 Humans, newly-spawned Zombies will have around 23303 HP, or 11651 HP for Zombie Scouts and Zombie Demos
Building Damage
All Damage values provided for each class assume Stock melee.
Normal damage vs. buildings: 97
Scout bat vs. buildings: 52
Spy knife vs. buildings: 60
Movement Speed Comparisons
ZE base movement speed (from fastest to slowest; not accounting in any modifiers like weapons!!)
Scout
Spy
Medic
Pyro = Engineer = Sniper
Soldier = Heavy
Demoman
Base move speed of all classes in ZE is 90% of their base move speed in vanilla TF2. Moving backwards decreases movement speed to 90% of base move speed.
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