Meet The Zombies
Last updated
Last updated
Below are descriptions for each class of the Zombie team, their Mutations, and weapons if they are of note. There isn't as varied a weapon pool as the Human team since they are restricted to only melees. As a result, this section will not be as extensive as the Meet the Humans section but will provide enough information for you to fully understand how to play as a zombie. For additional mechanics not covered here - view Zombie Mechanics
Normal = 1200 HP
Scout and Demo = 600 HP
Formula for zombie HP is as follows:
Normal Zombie HP = ceiling (1200 * h^(0.9))
Scout/Demo HP = ceiling (600 * h^(0.9))
where h is the number of humans alive upon spawning as a zombie
Thus, at 27 Humans, newly-spawned Zombies will have around 23303 HP, or 11651 HP for Zombie Scouts and Zombie Demos
All Damage values provided for each class assume Stock melee.
Normal damage vs. buildings: 97
Scout bat vs. buildings: 52
Spy knife vs. buildings: 60
ZE base movement speed (from fastest to slowest; not accounting in any modifiers like weapons!!)
Scout
Spy
Medic
Pyro = Engineer = Sniper
Soldier = Heavy
Demoman
Base move speed of all classes in ZE is 90% of their base move speed in vanilla TF2. Moving backwards decreases movement speed to 90% of base move speed.
Ignoring loadouts, zombies will normally move ~1% faster than their human counterparts. Some maps, items in those maps, or segments may speed up zombies even further.
(Mako V6, Malgo, etc...)