> For the complete documentation index, see [llms.txt](https://tf2zombieescape.gitbook.io/tf2-zombie-escape-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tf2zombieescape.gitbook.io/tf2-zombie-escape-guide/human-zombie-guides-stats-here/meet-the-zombies.md).

# Meet The Zombies

<figure><img src="/files/yJWS4pc8MDNx4KBz7TeP" alt="" width="479"><figcaption></figcaption></figure>

Below are descriptions for each class of the Zombie team, their Mutations, and weapons if they are of note. There isn't as varied a weapon pool as the Human team since they are restricted to only melees. As a result, this section will not be as extensive as the Meet the Humans section but will provide enough information for you to fully understand how to play as a zombie. **For additional mechanics not covered here - view** [**Zombie Mechanics**](/tf2-zombie-escape-guide/general-overview/how-to-play-as-zombies/zombie-mechanics.md)

## Items & Enzyme...

{% hint style="danger" %}

### <mark style="color:yellow;">**Picking up items as a zombie will completely disable your own Mutation**</mark><mark style="color:yellow;">**&#x20;**</mark>*<mark style="color:yellow;">**(Enzyme)**</mark>*<mark style="color:yellow;">**&#x20;**</mark><mark style="color:yellow;">**function.**</mark>

{% endhint %}

## Health Scaling

* Normal = 1200 HP
* Scout and Demo = 600 HP
  * **Formula for zombie HP is as follows:**
  * Normal Zombie HP = ceiling (1200 \* h^(0.9))
  * Scout/Demo HP = ceiling (600 \* h^(0.9))
  * where *h* is the number of humans alive upon spawning as a zombie
  * Thus, at 27 Humans, newly-spawned Zombies will have around 23303 HP, or 11651 HP for Zombie Scouts and Zombie Demos

## Building Damage

All Damage values provided for each class assume Stock melee.

* Normal damage vs. buildings: **97**
* Scout bat vs. buildings: **52**
* Spy knife vs. buildings: **60**

## Movement Speed Comparisons

ZE base movement speed *(from fastest to slowest; not accounting in any modifiers like weapons!!)*

1. Scout
2. Spy
3. Medic
4. Pyro = Engineer = Sniper
5. Soldier = Heavy
6. Demoman

Base move speed of all classes in ZE is 90% of their base move speed in vanilla TF2. Moving backwards decreases movement speed to 90% of base move speed.

{% hint style="info" %}
Ignoring loadouts, zombies will normally move **\~1%** faster than their human counterparts. ***Some maps, items in those maps, or segments may speed up zombies even further.***

***(Mako V6, Malgo, etc...)***
{% endhint %}
