TF2 Zombie Escape Guide
  • What is Zombie Escape?
  • ⭐Highlights
    • Bhopping
    • !zload
    • Gamemode Changes 1/22/2025
    • Recent Maps 5/8/2025
      • Legacy Maps
    • Map List (+Map Records!)
  • 📖General Overview
    • Mod Mechanics
    • New Player's Guide
    • How to Play as Humans
      • Human Class Overviews
      • Human Mechanics
    • How to Play as Zombies
      • Zombie Mutations Overview
      • Zombie Mechanics
      • Niche Mechanic Uses
    • Leading
    • Defending and Falling Back
    • Boosting 101
    • Terminology and Slang
    • Useful Commands
    • Where to Play
  • ⚔️Human/Zombie Guides (Stats Here!)
    • Meet The Humans (+Weapons!)
      • ⚾Scout
        • Scout Primaries
        • Scout Secondaries
        • Scout Melees
      • 🚀Soldier
        • Soldier Primaries
        • Soldier Secondaries
        • Soldier Melees
      • 🔥Pyro
        • Pyro Primaries
        • Pyro Secondaries
        • Pyro Melees
      • 💣Demoman
        • Demoman Primaries
        • Demoman Secondaries
        • Demoman Melees
      • 👊Heavy
        • Heavy Primaries
        • Heavy Secondaries
        • Heavy Melees
      • 🔧Engineer
        • Engineer Primaries
        • Engineer Secondaries
        • Engineer Melees
      • 🏥Medic
        • Medic Primaries
        • Medic Secondaries
        • Medic Melees
      • 🇳🇿Sniper
        • Sniper Primaries
        • Sniper Secondaries
        • Sniper Melees
      • 🗡️Spy
        • Spy Primaries
        • Spy Secondaries
        • Spy Melees
        • Spy Sappers
    • Meet The Zombies
      • Zombie Scout
      • Zombie Soldier
      • Zombie Pyro
      • Zombie Demoman
      • Zombie Heavy
      • Zombie Engineer
      • Zombie Medic
      • Zombie Sniper
      • Zombie Spy
    • Human Meta (+Loadouts!)
      • [OPTIMAL DPS] + Team Comps
      • Class Loadouts (Scout/Soldier/Pyro)
      • Class Loadouts (Demoman/Heavy/Engineer)
      • Class Loadouts (Medic/Sniper/Spy)
  • 🌀Elements of Zombie Escape
    • Parkour
    • Surf
    • Lasers
      • Ping Issue
    • Items
      • Common Items
    • NPCs and Bosses
      • Bosses
  • ⚙️Miscellaneous Info
    • Miscellaneous Info...
    • Stat Explanation
    • TF2 Systems
    • Useful Console Commands and Keybinds
    • Better Flashlight
    • Map Guides
    • Editor Notes
    • ⭐Afterword⭐
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On this page
  • Items & Enzyme...
  • Health Scaling
  • Building Damage
  • Movement Speed Comparisons
  1. Human/Zombie Guides (Stats Here!)

Meet The Zombies

PreviousSpy SappersNextZombie Scout

Last updated 3 months ago

Below are descriptions for each class of the Zombie team, their Mutations, and weapons if they are of note. There isn't as varied a weapon pool as the Human team since they are restricted to only melees. As a result, this section will not be as extensive as the Meet the Humans section but will provide enough information for you to fully understand how to play as a zombie. For additional mechanics not covered here - view

Items & Enzyme...

Picking up items as a zombie will completely disable your own Mutation (Enzyme) function.

Health Scaling

  • Normal = 1200 HP

  • Scout and Demo = 600 HP

    • Formula for zombie HP is as follows:

    • Normal Zombie HP = ceiling (1200 * h^(0.9))

    • Scout/Demo HP = ceiling (600 * h^(0.9))

    • where h is the number of humans alive upon spawning as a zombie

    • Thus, at 27 Humans, newly-spawned Zombies will have around 23303 HP, or 11651 HP for Zombie Scouts and Zombie Demos

Building Damage

All Damage values provided for each class assume Stock melee.

  • Normal damage vs. buildings: 97

  • Scout bat vs. buildings: 52

  • Spy knife vs. buildings: 60

Movement Speed Comparisons

ZE base movement speed (from fastest to slowest; not accounting in any modifiers like weapons!!)

  1. Scout

  2. Spy

  3. Medic

  4. Pyro = Engineer = Sniper

  5. Soldier = Heavy

  6. Demoman

Base move speed of all classes in ZE is 90% of their base move speed in vanilla TF2. Moving backwards decreases movement speed to 90% of base move speed.

Ignoring loadouts, zombies will normally move ~1% faster than their human counterparts. Some maps, items in those maps, or segments may speed up zombies even further.

(Mako V6, Malgo, etc...)

⚔️
Zombie Mechanics