TF2 Zombie Escape Guide
  • What is Zombie Escape?
  • ⭐Highlights
    • Bhopping
    • !zload
    • Gamemode Changes 5/20/2025
    • Recent Maps 5/28/2025
      • Legacy Maps
    • Map List (+Map Records!)
  • 📖General Overview
    • Mod Mechanics
    • New Player's Guide
    • How to Play as Humans
      • Human Class Overviews
      • Human Mechanics
    • How to Play as Zombies
      • Zombie Mutations Overview
      • Zombie Mechanics
      • Niche Mechanic Uses
    • Leading
    • Defending and Falling Back
    • Boosting 101
    • Terminology and Slang
    • Useful Commands
    • Where to Play
  • ⚔️Human/Zombie Guides (Stats Here!)
    • Meet The Humans (+Weapons!)
      • ⚾Scout
        • Scout Primaries
        • Scout Secondaries
        • Scout Melees
      • 🚀Soldier
        • Soldier Primaries
        • Soldier Secondaries
        • Soldier Melees
      • 🔥Pyro
        • Pyro Primaries
        • Pyro Secondaries
        • Pyro Melees
      • 💣Demoman
        • Demoman Primaries
        • Demoman Secondaries
        • Demoman Melees
      • 👊Heavy
        • Heavy Primaries
        • Heavy Secondaries
        • Heavy Melees
      • 🔧Engineer
        • Engineer Primaries
        • Engineer Secondaries
        • Engineer Melees
      • 🏥Medic
        • Medic Primaries
        • Medic Secondaries
        • Medic Melees
      • 🇳🇿Sniper
        • Sniper Primaries
        • Sniper Secondaries
        • Sniper Melees
      • 🗡️Spy
        • Spy Primaries
        • Spy Secondaries
        • Spy Melees
        • Spy Sappers
    • Meet The Zombies
      • Zombie Scout
      • Zombie Soldier
      • Zombie Pyro
      • Zombie Demoman
      • Zombie Heavy
      • Zombie Engineer
      • Zombie Medic
      • Zombie Sniper
      • Zombie Spy
    • Human Meta (+Loadouts!)
      • [OPTIMAL DPS] + Team Comps
      • Class Loadouts (Scout/Soldier/Pyro)
      • Class Loadouts (Demoman/Heavy/Engineer)
      • Class Loadouts (Medic/Sniper/Spy)
  • 🌀Elements of Zombie Escape
    • Parkour
    • Surf
    • Lasers
      • Ping Issue
    • Items
      • Common Items
    • NPCs and Bosses
      • Bosses
  • ⚙️Miscellaneous Info
    • Miscellaneous Info...
    • Stat Explanation
    • TF2 Systems
    • Useful Console Commands and Keybinds
    • Better Flashlight
    • Map Guides
    • Editor Notes
    • ⭐Afterword⭐
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On this page
  1. Human/Zombie Guides (Stats Here!)
  2. Meet The Humans (+Weapons!)

Demoman

Brief overview of the Human Demoman

PreviousPyro MeleesNextDemoman Primaries

Last updated 6 months ago

Class Cap: N/A

Health: 200 (Stickies); 175 (Shields) Speed: 252.00 HU/s (84.0% base TF2 speed) Pros

  • Detonated stickies can cause an AoE stun

  • Extremely effective at group stalling

  • Can tank one Zombie hit with a

Cons

  • Slowest base class speed (without the )

  • Up close, zombies can overwhelm easily due to lack of reliable knockback

  • Stickies will slide off any moving geometry; making it VERY hard to properly stun zombies on them

  • Stun immunity makes more Demos exponentially less effective

Demoman's main job in Zombie Escape is to slow and stun hordes of zombies during fallbacks while also stunning certain dangerous zombies during defenses. The sticky bomb's area of effect can slow multiple zombies down or stun them outright if they deal enough damage. Zombies will gain stun immunity for 3 seconds after they've been stunned once, so multiple Demomen and Snipers can become less effective as you won't be getting any 'more' stuns. Also be mindful that, while a zombie is stunned, they cannot be knocked back unless airblasted. This means stunning them up close allows them to bodyblock your team's bullets, so zombies behind them can push forward. If you do want to knock back zombies or launch them into map hazards, your grenade launchers can achieve this at the risk of boosting somewhat.

Alternatively, if you wish to fight up close, there's always the Demoknight subclass that lets you tank a hit with your shield. When fully charged, will give you ÜberCharge upon receiving any sort of damage from a zombie. While useful for blocking Heavies trying to force their way through with Mutations, it also procs off of Medic and pyro Mutations making it extremely ineffective against multiple Mutation spam. Aside from helping deal with Heavies and a few other niche scenarios, Demoknight is ineffective on defense - but not outright useless in good hands.

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💣
Pain Train
rechargeable shield
Shields