TF2 Zombie Escape Guide
  • What is Zombie Escape?
  • ⭐Highlights
    • Bhopping
    • !zload
    • Gamemode Changes 5/20/2025
    • Recent Maps 6/3/2025
      • Legacy Maps
    • Map List (+Map Records!)
  • 📖General Overview
    • Mod Mechanics
    • New Player's Guide
    • How to Play as Humans
      • Human Class Overviews
      • Human Mechanics
    • How to Play as Zombies
      • Zombie Mutations Overview
      • Zombie Mechanics
      • Niche Mechanic Uses
    • Leading
    • Defending and Falling Back
    • Boosting 101
    • Terminology and Slang
    • Useful Commands
    • Where to Play
  • ⚔️Human/Zombie Guides (Stats Here!)
    • Meet The Humans (+Weapons!)
      • ⚾Scout
        • Scout Primaries
        • Scout Secondaries
        • Scout Melees
      • 🚀Soldier
        • Soldier Primaries
        • Soldier Secondaries
        • Soldier Melees
      • 🔥Pyro
        • Pyro Primaries
        • Pyro Secondaries
        • Pyro Melees
      • 💣Demoman
        • Demoman Primaries
        • Demoman Secondaries
        • Demoman Melees
      • 👊Heavy
        • Heavy Primaries
        • Heavy Secondaries
        • Heavy Melees
      • 🔧Engineer
        • Engineer Primaries
        • Engineer Secondaries
        • Engineer Melees
      • 🏥Medic
        • Medic Primaries
        • Medic Secondaries
        • Medic Melees
      • 🇳🇿Sniper
        • Sniper Primaries
        • Sniper Secondaries
        • Sniper Melees
      • 🗡️Spy
        • Spy Primaries
        • Spy Secondaries
        • Spy Melees
        • Spy Sappers
    • Meet The Zombies
      • Zombie Scout
      • Zombie Soldier
      • Zombie Pyro
      • Zombie Demoman
      • Zombie Heavy
      • Zombie Engineer
      • Zombie Medic
      • Zombie Sniper
      • Zombie Spy
    • Human Meta (+Loadouts!)
      • [OPTIMAL DPS] + Team Comps
      • Class Loadouts (Scout/Soldier/Pyro)
      • Class Loadouts (Demoman/Heavy/Engineer)
      • Class Loadouts (Medic/Sniper/Spy)
  • 🌀Elements of Zombie Escape
    • Parkour
    • Surf
    • Lasers
      • Ping Issue
    • Items
      • Common Items
    • NPCs and Bosses
      • Bosses
  • ⚙️Miscellaneous Info
    • Miscellaneous Info...
    • Stat Explanation
    • TF2 Systems
    • Useful Console Commands and Keybinds
    • Better Flashlight
    • Map Guides
    • Editor Notes
    • ⭐Afterword⭐
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On this page
  • Demoman
  • AoE Staller
  • Point-Farmer Demoman
  • Demoknight
  • Heavy
  • Main Defender
  • Versatile Heavy
  • Engineer
  • Supportive Defender
  • Boss Assist
  • Sentinel Engineer
  • Rapid Deployer
  1. Human/Zombie Guides (Stats Here!)
  2. Human Meta (+Loadouts!)

Class Loadouts (Demoman/Heavy/Engineer)

Demoman, Heavy, & Engineer Loadouts!

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Last updated 6 months ago

Demoman

AoE Staller

  • Grenade Launcher/Loose Cannon/Iron Bomber

  • Stickybomb Launcher/Quickiebomb Launcher

  • Pain Train

The Demoman's primary job is to AoE stall and slow. His main tool for this through sticky detonation slowdowns and stun-locks. The Loose Cannon may be a bit more desirable than the other Grenade Launchers to avoid boosting, but so long as you land direct hits you'll be able to stall without worry. Most important for this class in general will be the Pain Train to make up for how detrimentally slow Demoman is.

Point-Farmer Demoman

  • Loose Cannon

  • Scottish Resistance

  • Pain Train

Ever wanted to see your scoreboard numbers go up up up? This one's the go-to, especially for tight corridor-heavy maps like SCP, Outlast, OBJ - and possibly a few more; paired with a Kritz pocket-medic you'll see some funny numbers.

Okay but really, the general niche of this build is that it heavily excels in denying these types of areas by either repeatedly leaving timed Scottish stickies across several fallback points or spamming them into a chokepoint like any other projectile - the slight viability in leaving stunning stickies on a split route in case its lost to zombies to buy people more time for fallbacks is also there.

Demoknight

  • Grenade Launcher/Iron Bomber

  • Splendid Screen

  • Pain Train/Claidheamh Mòr

Now why would you ever consider this playstyle? You're sentencing yourself to death at every moment you try to play to its niche. Sure, you can use the launchers to slow a bit, but the ièce de résistance for this job ain't there.

As such, this style takes up a very unique niche of handling Heavy Mutations and bodyblocking, particularly in closed quarters or doorways. With a shield and a full charge, you will be Übered on hit from zombies.

The Pain Train will help with speed overall to make your fallbacks safer, as well as beating even faster classes like Scouts to map items in the right conditions via charging.

Claidheamh Mòr will give you that boost in range to take out zombies at a safer distance. In almost all cases, this playstyle is of small use and can only be worth consideration on rare occasions per map layout.

Heavy

Main Defender

  • Minigun/Brass Beast/Natascha

  • Shotgun/Family Business

  • Warrior's Spirit/Gloves of Running Urgently

Heavy is one of the most powerful defenders in TF2 ZE. He's a slow class at base, so using the GRU will help a lot in that regard. During long holds or boss fights, the Brass Beast will prove far stronger with its high damage and fire rate so long as you understand how to maneuver yourself from its long rev time, but if the long deploy isn't favorable; then Minigun or Natascha fit just as well. Use the stock Shotgun/Family Business for falling back or to grant some emergency spacing if zombies catch up. The Warrior's Spirit will keep you topped off before or after a boss while the GRU can help you catch up to teammates when held out.

Versatile Heavy

  • Tomislav

  • Family Business/Dalokah's Bar

  • Eviction Notice

This one's a little unique to the table in the regard that this setup will base itself around passive movement and the rapid deploy of the Tomislav, letting you get up close and personal before you flee - coupling this up with the Family Business; this loadout can provide Heavy damage output to bosses or NPCs on the run without committing to a rev-up.

Also depending on whether or not you opted into the Dalokah's bar, the extra HP can offset [most] zombie weapon one shots; almost neutralizing the passive penalty of the Eviction Notice. You'll effectively be down a secondary if there's any laser bosses on the latter, but the Tomislav is pretty reliable at delay defenses if you aren't completely alone!

Engineer

Supportive Defender

  • Frontier Justice

  • Short Circuit

  • Southern Hospitality

As an Engineer, much of his support will come from Dispensers and Mini-sentries. There are a wide variety of melees to choose from that will impact how they'll be set up and managed. In the end, so long as you have them slapped down somewhere to benefit the team, you're golden. Use Short Circuit's M2 bolts to help with fallbacks as it has a large area of effect for slowing down hordes of zombies. The Frontier Justice can be used to hold them back on defenses or for stalling when running, and provides some higher-end DPS to NPCs on the way. Lastly, the Southern Hospitality's passive movement upgrade will allow you to manuever maps much more fluidly.

Boss Assist

  • Frontier Justice

  • Wrangler

  • Wrench

When fighting certain bosses, you may have the luxury of receiving healing from dispensers. So long as there's some healing provided, it can be very beneficial. As such, you may want to equip the Wrench and Wrangler to maximize the dispenser range for a larger healing radius.

If the boss you're fighting against nerfs/disables healing, you can settle for better utility secondaries and melees over the two mentioned. The Frontier Justice's higher DPS over the Shotgun can greatly lessen the time taken to kill the boss resulting in a quicker fight and potentially less deaths.

Sentinel Engineer

  • Rescue Ranger

  • Wrangler

  • Eureka Effect

Being able to set up buildings that only your team can phase through, it makes sense that you'd want to use them as some sort of blockade. They aren't tanky enough to be reliable on their own, requiring you to constantly repair them. If you want to get more out of Mini-sentries, use the Wrangler shield to help them absorb more damage, and increase their build time significantly. Alternatively, you can stay away and repair from afar with the Rescue Ranger. This type of playstyle is fairly niche and is for maps with doorways and narrow hallways or long-distance jumps like during Frostdrake's boss.

Rapid Deployer

  • Rescue Ranger/Widowmaker

  • Wrangler

  • Jag

Technically this niche could fit into either Support or Boss; but the primaries alone bring a much different playstyle; focusing more on placing buildings like door-blockade sentries and dispensers as quickly as possible before you move into the next area - the Widowmaker here in particular with precision shots will offer very long uptimes of shots against zombies. Basically the go-to loadout for tight, hectic maps.

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