TF2 Zombie Escape Guide
  • What is Zombie Escape?
  • ⭐Highlights
    • Bhopping
    • !zload
    • Gamemode Changes 5/20/2025
    • Recent Maps 6/3/2025
      • Legacy Maps
    • Map List (+Map Records!)
  • 📖General Overview
    • Mod Mechanics
    • New Player's Guide
    • How to Play as Humans
      • Human Class Overviews
      • Human Mechanics
    • How to Play as Zombies
      • Zombie Mutations Overview
      • Zombie Mechanics
      • Niche Mechanic Uses
    • Leading
    • Defending and Falling Back
    • Boosting 101
    • Terminology and Slang
    • Useful Commands
    • Where to Play
  • ⚔️Human/Zombie Guides (Stats Here!)
    • Meet The Humans (+Weapons!)
      • ⚾Scout
        • Scout Primaries
        • Scout Secondaries
        • Scout Melees
      • 🚀Soldier
        • Soldier Primaries
        • Soldier Secondaries
        • Soldier Melees
      • 🔥Pyro
        • Pyro Primaries
        • Pyro Secondaries
        • Pyro Melees
      • 💣Demoman
        • Demoman Primaries
        • Demoman Secondaries
        • Demoman Melees
      • 👊Heavy
        • Heavy Primaries
        • Heavy Secondaries
        • Heavy Melees
      • 🔧Engineer
        • Engineer Primaries
        • Engineer Secondaries
        • Engineer Melees
      • 🏥Medic
        • Medic Primaries
        • Medic Secondaries
        • Medic Melees
      • 🇳🇿Sniper
        • Sniper Primaries
        • Sniper Secondaries
        • Sniper Melees
      • 🗡️Spy
        • Spy Primaries
        • Spy Secondaries
        • Spy Melees
        • Spy Sappers
    • Meet The Zombies
      • Zombie Scout
      • Zombie Soldier
      • Zombie Pyro
      • Zombie Demoman
      • Zombie Heavy
      • Zombie Engineer
      • Zombie Medic
      • Zombie Sniper
      • Zombie Spy
    • Human Meta (+Loadouts!)
      • [OPTIMAL DPS] + Team Comps
      • Class Loadouts (Scout/Soldier/Pyro)
      • Class Loadouts (Demoman/Heavy/Engineer)
      • Class Loadouts (Medic/Sniper/Spy)
  • 🌀Elements of Zombie Escape
    • Parkour
    • Surf
    • Lasers
      • Ping Issue
    • Items
      • Common Items
    • NPCs and Bosses
      • Bosses
  • ⚙️Miscellaneous Info
    • Miscellaneous Info...
    • Stat Explanation
    • TF2 Systems
    • Useful Console Commands and Keybinds
    • Better Flashlight
    • Map Guides
    • Editor Notes
    • ⭐Afterword⭐
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  1. Highlights

Bhopping

Bhopping in TF2, is it practical?

PreviousWhat is Zombie Escape?Next!zload

Last updated 1 month ago

This page has received a small touchup to be on the forefront now that real bhopping is enabled on TF2 ZE!

Bhopping is toggled in-game through the use of !bhop or an sm_bhop bind - it should be on by default. Some maps may disable bhopping mechanics on specific stages or throughout the whole map.

Similar to surfing, bhopping is a gameplay element with resources available that cover it extensively. If you want to learn how to do it, there are a plethora of guides and video references to look through, as well as maps to practice on. This section briefly addresses it and its usage in TF2 ZE.

Prior to 12/9/2024 - bhopping used to be very negligble in gains as there wasn't a bhop plugin and the gamemode's movement was very central on knowing which speed modifier weapons to use (those are still relevant on specific maps that disable bhop outright.)

With the bhop plugin - there's a few caveats on how it flows on TF2;

  • Currently it is encouraged to spacebar bhop than use traditional scroll-wheel methods.

  • The plugin is VERY lenient on not having to time your jumps and you can get speed built up spamming space bar & strafing (no w key.)

  • Some maps disable bhopping mechanics for balance - but there isn't any 'indicator' of this. For a quick tell - you will not be able to jump in crouching state if bhopping is disabled.

Additional Notes:

  • Capped to 500 at max vel; momentum should also be capped at stairs and ramps.

  • [ZOMBIE-ONLY] Bhopping momentum is halted upon being shot (taking knockback specifically) - this prevents zombies from getting boosted in specific ways.

  • Bhopping velocity limited to 250 upon using Zombie Enzymes.

"But why should I learn it?"

Unlike surf mechanics where you might only apply to a few non-surf maps, bhopping is a mechanic you'll find in other source games and learning the essence of it can help translate to those respective games - among being able to apply this movement mechanic to almost* any map that has it enabled. It seriously makes a massive difference in your overall playstyle and lets you accomplish so much things faster that holding W into everything falls short of. Such as...

  • Nullify slower class base movement speed

    • Tired of waddling in and out every area as a Demoman or Soldier who typically* can't use their TF2 movement mechanics to compensate their slow base speed? Bhopping should alleviate this entirely.

  • Rushing for Triggers

    • Lessen the pressure on teammates during tight holds. Having someone rush to the end/next trigger area with this mechanic can cut down on map timeouts and make a defense so much shorter than it needs to be.

  • Rushing for Items

    • Rush ahead of teammates to yoink items or save them from a person who won't use them properly.

  • Falling Back

    • Zombies are slightly faster than humans in base speed. Use bhops to outpace them or even make tight timings if falling back particularly late and cover for those who cannot master bhop mechanics - shooting Zombies will stop them from bhopping.

  • Infecting Fleeing Humans

    • Use that extra speed to catch up faster to humans running away - especially those who are unable to cover tight corner areas or on steep hills where you can fly out at full speed for an infect.

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outspeeding a majority of players into next area as second slowest base speed class
bouncing off a heavy's head with bhop downhill for infect
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