(NEW) Bhopping
Bhopping in TF2, is it practical?
Last updated
Bhopping in TF2, is it practical?
Last updated
This page has received a small touchup to be on the forefront now that real bhopping is enabled on TF2 ZE!
Bhopping is toggled in-game through the use of !bhop or an sm_bhop bind - it is off by default.
Similar to surfing, bhopping is a gameplay element with resources available that cover it extensively. If you want to learn how to do it, there are a plethora of guides and video references to look through, as well as maps to practice on. This section briefly addresses it and its usage in TF2 ZE.
Prior to 12/9/2024 - bhopping used to be very negligble in gains as there wasn't a bhop plugin and the gamemode's movement was very central on knowing which speed modifier weapons to use (those are still relevant on specific maps that disable bhop outright.)
With the bhop plugin - there's a few caveats on how it flows on TF2;
Currently it is encouraged to spacebar bhop than use traditional scroll-wheel methods.
The plugin is VERY lenient on not having to time your jumps and you can get speed built up spamming space bar + strafing (no w key.)
Some maps disable bhopping mechanics for balance - but there isn't any 'indicator' of this. For a quick tell - you will not be able to jump in crouching state if bhopping is disabled.
Additional Notes:
Capped to 500 at max vel; momentum should also be capped at stairs and ramps.
[ZOMBIE-ONLY] Bhopping momentum is halted upon being shot/you shouldn't be able to boost yourself by getting shot in specific ways due to slowdown mechanics.
Bhopping velocity limited to 250 upon using Zombie Enzymes.
Unlike surf mechanics where you might only apply to a few non-surf maps, bhopping is a mechanic you'll find in other source games and learning the essence of it can help translate to those respective games - among being able to apply this movement mechanic to almost* any map that has it enabled. It seriously makes a massive difference in your overall playstyle and lets you accomplish so much things faster that holding W into everything falls short of. Such as...
Nullify slower class base movement speed
Tired of waddling in and out every area as a Demoman or Soldier who typically* can't use their TF2 movement mechanics to compensate their slow base speed? Bhopping should alleviate this entirely.
Rushing for Triggers
Lessen the pressure on teammates during tight holds. Having someone rush to the end/next trigger area with this mechanic can cut down on map timeouts and make a defense so much shorter than it needs to be.
Rushing for Items
Rush ahead of teammates to yoink items or save them from a person who won't use them properly.
Falling Back
Zombies are slightly faster than humans in base speed. Use bhops to outpace them or even make tight timings if falling back particularly late and cover for those who cannot master bhop mechanics - shooting Zombies will stop them from bhopping.
Infecting Fleeing Humans
Use that extra speed to catch up faster to humans running away - especially those who are unable to cover tight corner areas or on steep hills where you can fly out at full speed for an infect.