(NEW) Bhopping
Bhopping in TF2, is it practical?
Last updated
Bhopping in TF2, is it practical?
Last updated
This page has received a small touchup to be on the forefront now that real bhopping is enabled on TF2 ZE!
Bhopping is toggled in-game through the use of !bhop or an sm_bhop bind - it is off by default.(?) Some maps may disable bhopping mechanics on specific stages or throughout the whole map.
Similar to surfing, bhopping is a gameplay element with resources available that cover it extensively. If you want to learn how to do it, there are a plethora of guides and video references to look through, as well as maps to practice on. This section briefly addresses it and its usage in TF2 ZE.
Prior to 12/9/2024 - bhopping used to be very negligble in gains as there wasn't a bhop plugin and the gamemode's movement was very central on knowing which speed modifier weapons to use (those are still relevant on specific maps that disable bhop outright.)
Unlike surf mechanics where you might only apply to a few non-surf maps, bhopping is a mechanic you'll find in other source games and learning the essence of it can help translate to those respective games - among being able to apply this movement mechanic to almost* any map that has it enabled. It seriously makes a massive difference in your overall playstyle and lets you accomplish so much things faster that holding W into everything falls short of. Such as...
Nullify slower class base movement speed
Tired of waddling in and out every area as a Demoman or Soldier who typically* can't use their TF2 movement mechanics to compensate their slow base speed? Bhopping should alleviate this entirely.
Rushing for Triggers
Lessen the pressure on teammates during tight holds. Having someone rush to the end/next trigger area with this mechanic can cut down on map timeouts and make a defense so much shorter than it needs to be.
Rushing for Items
Rush ahead of teammates to yoink items or save them from a person who won't use them properly.
Falling Back
Zombies are slightly faster than humans in base speed. Use bhops to outpace them or even make tight timings if falling back particularly late and cover for those who cannot master bhop mechanics - shooting Zombies will stop them from bhopping.
Infecting Fleeing Humans
Use that extra speed to catch up faster to humans running away - especially those who are unable to cover tight corner areas or on steep hills where you can fly out at full speed for an infect.