TF2 Zombie Escape Guide
  • What is Zombie Escape?
  • ⭐Highlights
    • Bhopping
    • !zload
    • Gamemode Changes 5/20/2025
    • Recent Maps 6/3/2025
      • Legacy Maps
    • Map List (+Map Records!)
  • 📖General Overview
    • Mod Mechanics
    • New Player's Guide
    • How to Play as Humans
      • Human Class Overviews
      • Human Mechanics
    • How to Play as Zombies
      • Zombie Mutations Overview
      • Zombie Mechanics
      • Niche Mechanic Uses
    • Leading
    • Defending and Falling Back
    • Boosting 101
    • Terminology and Slang
    • Useful Commands
    • Where to Play
  • ⚔️Human/Zombie Guides (Stats Here!)
    • Meet The Humans (+Weapons!)
      • ⚾Scout
        • Scout Primaries
        • Scout Secondaries
        • Scout Melees
      • 🚀Soldier
        • Soldier Primaries
        • Soldier Secondaries
        • Soldier Melees
      • 🔥Pyro
        • Pyro Primaries
        • Pyro Secondaries
        • Pyro Melees
      • 💣Demoman
        • Demoman Primaries
        • Demoman Secondaries
        • Demoman Melees
      • 👊Heavy
        • Heavy Primaries
        • Heavy Secondaries
        • Heavy Melees
      • 🔧Engineer
        • Engineer Primaries
        • Engineer Secondaries
        • Engineer Melees
      • 🏥Medic
        • Medic Primaries
        • Medic Secondaries
        • Medic Melees
      • 🇳🇿Sniper
        • Sniper Primaries
        • Sniper Secondaries
        • Sniper Melees
      • 🗡️Spy
        • Spy Primaries
        • Spy Secondaries
        • Spy Melees
        • Spy Sappers
    • Meet The Zombies
      • Zombie Scout
      • Zombie Soldier
      • Zombie Pyro
      • Zombie Demoman
      • Zombie Heavy
      • Zombie Engineer
      • Zombie Medic
      • Zombie Sniper
      • Zombie Spy
    • Human Meta (+Loadouts!)
      • [OPTIMAL DPS] + Team Comps
      • Class Loadouts (Scout/Soldier/Pyro)
      • Class Loadouts (Demoman/Heavy/Engineer)
      • Class Loadouts (Medic/Sniper/Spy)
  • 🌀Elements of Zombie Escape
    • Parkour
    • Surf
    • Lasers
      • Ping Issue
    • Items
      • Common Items
    • NPCs and Bosses
      • Bosses
  • ⚙️Miscellaneous Info
    • Miscellaneous Info...
    • Stat Explanation
    • TF2 Systems
    • Useful Console Commands and Keybinds
    • Better Flashlight
    • Map Guides
    • Editor Notes
    • ⭐Afterword⭐
Powered by GitBook
On this page
  1. Human/Zombie Guides (Stats Here!)
  2. Meet The Zombies

Zombie Pyro

PreviousZombie SoldierNextZombie Demoman

Last updated 7 months ago

Speed: 272.50 HU/s (90.8% base TF2 speed) Damage: 208

Pros

  • Deal ranged damage via Enzyme

    • Can also infect via Enzyme at range

  • Access to for Extra Damage

  • Access to for Extra Speed

Cons

  • Enzyme shrugged off by Humans with consistent/constant Healing

As a zombie, the pyro has a lot of utility at his disposal with the different effects provided by his melee items. Aside from that, he's relatively fast, so he can try to weasel his way through humans while still being able to one-shot most of them.

  • On using his Mutation, Pyro will drastically drop in health gain a giant bomb head (with a timer to automatically explode if not shot at.)

  • On death, and depending on how long your enzyme charged (5s max) - he will explode, causing scaling fire damage (50 damage max) to up to 10 humans.

  • Alone, this won't offer much due to the many healing sources at the Human team's disposal. As a result, it's best to use it in tandem with Mutations to stack damage.

  • Weakened players via enzyme can be infected at range via pyro's bomb - (and can destroy an entire team from the backlines after getting infected.)

  • If the bomb head is NOT shot at and manages to fuse all the way down naturally, among getting close enough to Humans - the explosion can launch both Zombies and Humans alike; sending either into unfavorable positions where Humans might get killed. You can use this to your advantage by timing your explosion to go off just before specific teleports.

Given that most people don't like being will panic if they lose too much health, you can generally use this enzyme as a tool to disrupt the Human team. You'll be able to take care of backtracking overdefenders if they miss their shots, as the bomb will very likely trim someone off at point-blank by pushing them somewhere undesirable. For melee weapons, there is a few picks to play around with;

  • If you need to move fast but can handle the knockback from the damage vulnerability, you can use the Powerjack.

  • If you want to take out Medics healing any overdefenders, use the Third Degree to damage both the defender and the Medic.

  • If you want increased damage, use the Back Scratcher to reliably one-shot classes with extra health.

⚔️
Backscratcher
Powerjack
Here's a gif of a pyro getting the full timer explosion at pointblank (without) being shot at to have a (second) pyro boosted up and blow the team away.