TF2 Zombie Escape Guide
  • What is Zombie Escape?
  • ⭐Highlights
    • Bhopping
    • !zload
    • Gamemode Changes 5/20/2025
    • Recent Maps 6/3/2025
      • Legacy Maps
    • Map List (+Map Records!)
  • 📖General Overview
    • Mod Mechanics
    • New Player's Guide
    • How to Play as Humans
      • Human Class Overviews
      • Human Mechanics
    • How to Play as Zombies
      • Zombie Mutations Overview
      • Zombie Mechanics
      • Niche Mechanic Uses
    • Leading
    • Defending and Falling Back
    • Boosting 101
    • Terminology and Slang
    • Useful Commands
    • Where to Play
  • ⚔️Human/Zombie Guides (Stats Here!)
    • Meet The Humans (+Weapons!)
      • ⚾Scout
        • Scout Primaries
        • Scout Secondaries
        • Scout Melees
      • 🚀Soldier
        • Soldier Primaries
        • Soldier Secondaries
        • Soldier Melees
      • 🔥Pyro
        • Pyro Primaries
        • Pyro Secondaries
        • Pyro Melees
      • 💣Demoman
        • Demoman Primaries
        • Demoman Secondaries
        • Demoman Melees
      • 👊Heavy
        • Heavy Primaries
        • Heavy Secondaries
        • Heavy Melees
      • 🔧Engineer
        • Engineer Primaries
        • Engineer Secondaries
        • Engineer Melees
      • 🏥Medic
        • Medic Primaries
        • Medic Secondaries
        • Medic Melees
      • 🇳🇿Sniper
        • Sniper Primaries
        • Sniper Secondaries
        • Sniper Melees
      • 🗡️Spy
        • Spy Primaries
        • Spy Secondaries
        • Spy Melees
        • Spy Sappers
    • Meet The Zombies
      • Zombie Scout
      • Zombie Soldier
      • Zombie Pyro
      • Zombie Demoman
      • Zombie Heavy
      • Zombie Engineer
      • Zombie Medic
      • Zombie Sniper
      • Zombie Spy
    • Human Meta (+Loadouts!)
      • [OPTIMAL DPS] + Team Comps
      • Class Loadouts (Scout/Soldier/Pyro)
      • Class Loadouts (Demoman/Heavy/Engineer)
      • Class Loadouts (Medic/Sniper/Spy)
  • 🌀Elements of Zombie Escape
    • Parkour
    • Surf
    • Lasers
      • Ping Issue
    • Items
      • Common Items
    • NPCs and Bosses
      • Bosses
  • ⚙️Miscellaneous Info
    • Miscellaneous Info...
    • Stat Explanation
    • TF2 Systems
    • Useful Console Commands and Keybinds
    • Better Flashlight
    • Map Guides
    • Editor Notes
    • ⭐Afterword⭐
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On this page
  1. Human/Zombie Guides (Stats Here!)
  2. Meet The Humans (+Weapons!)

Pyro

Brief overview of the Human Pyro

PreviousSoldier MeleesNextPyro Primaries

Last updated 6 months ago

Class Cap: N/A

Health: 200 Speed: 270.00 HU/s (90.0% base TF2 speed) Pros

  • Extremely effective for spacing, pushing back zombies

  • Fire from his flamethrowers can easily stall larger groups of zombies from reaching a specific objective or door

Cons

  • Low DPS for bosses and NPCs (flames essentially do 0 to no damage to them!)

  • Not many sources of teammates on fire to extinguish for self-healing

  • Has to be up close to zombies to be effective

  • Can Boost Zombies VERY high via specific flares

  • Airblast resistance means that more Pyros make them less effective until resistance wears out

  • Flamethrower particles might be (unintentionally) entirely blocked by specific map areas

  • Flamethrowers can outpace ammo regeneration

Utilizing their flamethrowers, Pyro's main job in Zombie Escape is defense support and stalling the zombies on fall backs. Set zombies on fire to slow them down or airblast them if they get too close. Make sure you have shotguns though as you can't deal damage to NPCs or bosses using your fire! Important to note is that zombies gain airblast resistance each time they are hit by one. This will reduce their knockback from it and gradually come to a point where airblasts are completely negated. This effect will stack until it resets after approximately 10 seconds. In addition to that, Pyro's flamethrowers tend to run out of ammo quickly the more you airblast, so watch your ammo count. Since you have to get so close to the zombies, be careful of any Mutations that might stun you or that ignore knockback. To space yourself and keep a safe distance, use shotguns. can be interesting with their ridulous knockback or side gimmicks, but this usually results in zombies being boosted unfavorably. Topping it all off, if even more mobility is your thing, try out the but be careful as you'll universally take more damage with it out.

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Powerjack
Flare guns