🚀Soldier
Brief overview of the Human Soldier
Last updated
Brief overview of the Human Soldier
Last updated
Class Cap: N/A
Health: 200 Speed: 256.50 HU/s (85.5% base TF2 speed) Pros
Effective at countering Heavy Mutations
Can launch zombies off of platforms or into map hazards
Buffs the team with various effects
Cannot die to self-sustained explosive damage (unless using Rocket Jumper)
Cons
One of the slower classes (without the Pain Train held out or active Concherer)
Lowest DPS out of all the classes
Can easily boost zombies into unfavorable height advantages
Rockets are slow making his defending inconsistent and very poor in wide open areas
Cannot rocket jump (only ze_freezy and ze_breezy allows this)
A Soldier's main job in Zombie Escape is to support the team with various banner effects while slowing the zombies down with AoE explosives. His rocket launchers may be easy to use, but they can prove to be very dangerous. Plus, you won't be able to rocket jump to escape, so you'll have to make the most of the class through team utility. This will come in the form of team-wide buffs that are situational but very strong if timed correctly. His Buff Banner can provide mini-crits to deal more damage (against zombies) and, consequently, more knockback. His Battallion's Backup can provide damage resistance to protect against some sources of damage (this includes damage taken from bosses.) Finally, his Concheror, one of the best utilities in the game, can provide speed boosts and health regen upon damaging zombies. All this allows him to juggle between being a supportive defender, staller, or retreater depending on what best fits the situation.
One VERY important thing to note about Soldier banners is that all of his Primaries have damage fall-off (against Zombies only) based on range!
This means you'll be building less banner per hit the further Zombies away from you are. (The Cow Mangler's secondary fire can work around this via burn damage from afar.)
If you want to utilize his rockets, you will have to be careful with how you fire them to avoid accidentally "boosting" zombies into positions that will kill your team. It's crucial that you try to hit a zombie directly rather than go for splash damage to mitigate these issues. The Liberty Launcher and Direct Hit can help with this. Although, in some scenarios, it may be helpful to launch zombies if it's off of edges or thin platforms. There really should not be more than 2 or 3 soldiers in a team to avoid boosting altogether, which is ironic given that Soldier is the class automatically chosen on joining the server.