TF2 Zombie Escape Guide
  • What is Zombie Escape?
  • ⭐Highlights
    • Bhopping
    • !zload
    • Gamemode Changes 5/20/2025
    • Recent Maps 6/3/2025
      • Legacy Maps
    • Map List (+Map Records!)
  • 📖General Overview
    • Mod Mechanics
    • New Player's Guide
    • How to Play as Humans
      • Human Class Overviews
      • Human Mechanics
    • How to Play as Zombies
      • Zombie Mutations Overview
      • Zombie Mechanics
      • Niche Mechanic Uses
    • Leading
    • Defending and Falling Back
    • Boosting 101
    • Terminology and Slang
    • Useful Commands
    • Where to Play
  • ⚔️Human/Zombie Guides (Stats Here!)
    • Meet The Humans (+Weapons!)
      • ⚾Scout
        • Scout Primaries
        • Scout Secondaries
        • Scout Melees
      • 🚀Soldier
        • Soldier Primaries
        • Soldier Secondaries
        • Soldier Melees
      • 🔥Pyro
        • Pyro Primaries
        • Pyro Secondaries
        • Pyro Melees
      • 💣Demoman
        • Demoman Primaries
        • Demoman Secondaries
        • Demoman Melees
      • 👊Heavy
        • Heavy Primaries
        • Heavy Secondaries
        • Heavy Melees
      • 🔧Engineer
        • Engineer Primaries
        • Engineer Secondaries
        • Engineer Melees
      • 🏥Medic
        • Medic Primaries
        • Medic Secondaries
        • Medic Melees
      • 🇳🇿Sniper
        • Sniper Primaries
        • Sniper Secondaries
        • Sniper Melees
      • 🗡️Spy
        • Spy Primaries
        • Spy Secondaries
        • Spy Melees
        • Spy Sappers
    • Meet The Zombies
      • Zombie Scout
      • Zombie Soldier
      • Zombie Pyro
      • Zombie Demoman
      • Zombie Heavy
      • Zombie Engineer
      • Zombie Medic
      • Zombie Sniper
      • Zombie Spy
    • Human Meta (+Loadouts!)
      • [OPTIMAL DPS] + Team Comps
      • Class Loadouts (Scout/Soldier/Pyro)
      • Class Loadouts (Demoman/Heavy/Engineer)
      • Class Loadouts (Medic/Sniper/Spy)
  • 🌀Elements of Zombie Escape
    • Parkour
    • Surf
    • Lasers
      • Ping Issue
    • Items
      • Common Items
    • NPCs and Bosses
      • Bosses
  • ⚙️Miscellaneous Info
    • Miscellaneous Info...
    • Stat Explanation
    • TF2 Systems
    • Useful Console Commands and Keybinds
    • Better Flashlight
    • Map Guides
    • Editor Notes
    • ⭐Afterword⭐
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On this page
  1. Human/Zombie Guides (Stats Here!)
  2. Meet The Humans (+Weapons!)

Soldier

Brief overview of the Human Soldier

PreviousScout MeleesNextSoldier Primaries

Last updated 6 months ago

Class Cap: N/A

Health: 200 Speed: 256.50 HU/s (85.5% base TF2 speed) Pros

  • Effective at countering Heavy Mutations

  • Can launch zombies off of platforms or into map hazards

  • Buffs the team with

  • Cannot die to self-sustained explosive damage (unless using )

Cons

  • One of the slower classes (without the held out or active )

  • Lowest DPS out of all the classes

  • Can easily boost zombies into unfavorable height advantages

  • Rockets are slow making his defending inconsistent and very poor in wide open areas

  • Cannot rocket jump (only ze_freezy and ze_breezy allows this)

A Soldier's main job in Zombie Escape is to support the team with various banner effects while slowing the zombies down with AoE explosives. His rocket launchers may be easy to use, but they can prove to be very dangerous. Plus, you won't be able to rocket jump to escape, so you'll have to make the most of the class through team utility. This will come in the form of team-wide buffs that are situational but very strong if timed correctly. His can provide mini-crits to deal more damage (against zombies) and, consequently, more knockback. His can provide damage resistance to protect against some sources of damage (this includes damage taken from bosses.) Finally, his , one of the best utilities in the game, can provide speed boosts and health regen upon damaging zombies. All this allows him to juggle between being a supportive defender, staller, or retreater depending on what best fits the situation.

One VERY important thing to note about Soldier banners is that all of his Primaries have damage fall-off (against Zombies only) based on range!

This means you'll be building less banner per hit the further Zombies away from you are. (The Cow Mangler's secondary fire can work around this via burn damage from afar.)

If you want to utilize his rockets, you will have to be careful with how you fire them to avoid accidentally "boosting" zombies into positions that will kill your team. It's crucial that you try to hit a zombie directly rather than go for splash damage to mitigate these issues. The and can help with this. Although, in some scenarios, it may be helpful to launch zombies if it's off of edges or thin platforms. There really should not be more than 2 or 3 soldiers in a team to avoid boosting altogether, which is ironic given that Soldier is the class automatically chosen on joining the server.

⚔️
🚀
various effects
Rocket Jumper
Liberty Launcher
Direct Hit
Pain Train
Concherer
Buff Banner
Battallion's Backup
Concheror